Alice Driscoll
"We can each overcome our darkest moments."
Statistics
Age: 27
Height: 5'10" / 178 cm
Weight: 134 lb. / 60.78 kg.
Ethnicity: Irish-American
Alignment: Neutral-Good
Certifications/Licenses
• ServSafe Food Handler's card
• Private Investigator ID card
• NASAR Certification
Background
Her entire life, Alice felt a pull toward the arcane, making it only natural that she gravitated toward a life looking into the supernatural and otherworldly. Eight months after graduating high school, she quit her job as a waitress at a diner, purchased an RV, and set off to leave everything behind to live the life of a traveling paranormal investigator. There doesn't seem to be any particular type of case she'll turn down— meaning Alice investigates anything from the odd cup moving on its own, to an entire city plagued by...well, anything, really, as long as it checks the box of "supernatural."
Will Alice take my case?
Of course! Whatever it is, be it menial or large scale, she'll take on the task so long as she gets compensated for her work. So if you would like to bring her into an SL, then by all means!
Personality
Generally, Alice is very upbeat and chipper. One might see her as a goofball, or even a little rowdy. She's very passionate about her work, and even more so about her interests. Though this isn't to say that she doesn't take what she does seriously. On the contrary, her knowledge of what she involves herself in, the arcane, its intricacies, and martial training runs deep, and as a result she holds a high respect for life, history, and the supernatural. She's a "means business" girl, but that won't stop her from finding a way to enjoy herself a little. Some could even consider her a carefree spirit.
Abilities
Alice is a bit of a jack of all trades in the regard that she is capable both as a mage and fighter. On one end of this spectrum, she specializes in Shadow magic, but also dabbles with other mediums such as elemental, transmutation, and truename magic, while on the other end, she's incredibly skilled with a sword, having undergone and completed training under the Iron Heart discipline.
Title | Effect |
---|---|
Conjure Chains | Alice creates a link of chains often making them stem from her own chain tattoos on her arms. The farthest they can go is fourty feet. |
Umbral Sight | A passive "mystery" from the pages of Shadow Magic. Alice seems only to have its "bare basic" form, and thus only has a dark vision of thirty feet. |
Mettle | A feat most commonly found among Witch Slayers, Alice has the potential to "shrug off" magical effects that could otherwise harm her. Succession, however, is not certain, as the ability is dependent on the strength of her will. |
Locate Possession | Alice's senses are attuned enough to discern the presence of possessing forces within sixty feet. Further concentration allows her to pinpoint its location. |
Momentary Disjunction | An ability that serves the sole purpose of temporarily disabling any and all spells, spell-like abilities, or supernatural abilities of any kind of a single creature within thirty feet. |
Carpet of Shadow | A simple "mystery" of Shadow Magic, its use transforms nearby ground into shadow, impeding movement. |
Bend Perspective | Use involves changing the caster's point of view, as if they were standing elsewhere. |
Shadow Skin | When cast, this "mysyery" allows Alice to physically thicken her skin. |
Umbral Body | An oddity of a "mystery" that allows Alice to transform into a shadow entity— incorporeal and all. |
Allied Footsteps | A more conventional spell that allows whoever it's casted on to know the direction and distance to Alice's location for an entire day. |
Incendiary Slime | Creates a slippery, flammable substance to be applied to any surface. |
Incendiary Surge | Unleashes a cone of flames that span thirty-five feet. |
Umbral Hand | A hand made from and conjured by shadow, controlled by the thoughts of the caster. It can lift heavy objects, and go upward if 25 ft. from the caster. |
Telepathic Bond | A spell that, once cast, creates a telepathic bond not limited by distance, allowing two individuals to communicate so long as they are on the same plane of existence. |
The Iron Heart discipline focuses on pure weapon skill. Its students learn to complete fighting maneuvers that border on the supernatural. Its key skill is balance, because body control, good footing, and impeccable timing are important to completing Iron Heart maneuvers.
Title | Type | Description |
---|---|---|
Absolute Steel | Stance | A stance that enhances both mobility and speed, it allows for quick moving and sharp focus to instantly sidestep any incoming attacks. |
Adamantine Hurricane | Strike | - |
Dancing Blade Form | Stance | - |
Dazing Strike | Strike | - |
Disarming Strike | Strike | - |
Exorcism of Steel | Strike | - |
Finishing Move | Strike | - |
Iron Heart Endurance | Boost | - |
Iron Heart Focus | Counter | - |
Iron Heart Surge | Boost | - |
Lightning Recovery | Counter | - |
Lightning Throw | Strike | - |
Manticore Parry | Counter | - |
Mithril Tornado | Strike | - |
Punishing Stance | Stance | - |
Scything Blade | Boost | - |
Steel Wind | Strike | - |
Steely Strike | Strike | - |
Strike of Perfect Clarity | Strike | - |
Supreme Blade Parry | Stance | - |
Wall of Blades | Counter | - |
(WIP)
By pacificapple on Twitter!
By deputy-kamui on Tumblr!
By Stevlong on DeviantArt!
By bayabasss on tumblr!
by helianthuspetal on twitter!
Alice's sword, Kamate, as depicted in the Tome of Battle book.
The gun holstered at one of Alice's side, a Colt 1991.